TIN PUNCH MEDIA

Our blog – work we admire

Video by Steve Cutts.

Yet another Steve Cutts gem. I can’t wait to see what he does next!

Video by Max Halley.

So simple.

Photo by Phillip Kalantzis Cope.
Just a perfect little American moment.

Photo by Phillip Kalantzis Cope.

Just a perfect little American moment.

Video by Steve Cutts.

Mr Cutts makes great animation. And he makes me think. A lot. 

Video by Conor Whelan.

So simple.

Video by Vintage Comedy Clips.

I gotta remember this when I shoot a comedy piece someday: great comedy may not need to involve anything except a single unbroken medium shot and a really funny person.

Video by Leigh Singer.

Supercuts are the best. Supercuts where someone’s taken the time to tell a story, or expose a meta theme, are even better.

Video by Kees van Dijkhuizen jr..

This gets my heart racing.

Video by Humans since 1982.

Just mesmerizing. And the moment it all coalesces into something recognizable is oddly uplifting.

Video by Alessandro Bavari.

This is extraordinary. Just beautiful. I crapped my drawers from fear, however. Crackling black pine needle virus, arachnoid egg colonies, shivering ash beings (good God! the shivering!). What terrified me the most was the feeling that I would be powerless to alter any of what was happening by any means heretofore conceived by mankind. I guess I just realized the degree to which hope provides a key storytelling anchor in the movies we watch. Hope that a human – or even superhuman – being can affect change in the worlds filmmakers create. Well, NOT HERE.

Video by Kamel Films.


You had enough air in your suit for 3 hours. Now there’s just 3 minutes and 33 seconds left.” Oh, oh, oh, ohmygoodness.

Video by Chris Turner.


Just a lovely piece of work, whose complexity is hidden behind a simple, innocent front.

Video by Daniel Kanemoto.

Daniel was kind enough to share his proof-of-concept animation for Cinemax’s new TV show Banshee. 

Video by Cannibal Troll.

Trippy nostalgia, with a synth soundtrack. I like.

Video by DESIGNISDEAD motion.

We spend so much of our time making virtual, digital things, it’s nice to see someone taking those skills and using them to output something physical, and looming, and probably inconveniently large.